Siobhan Maracle
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Attach object to curve using pointOnCurveInfo nodes - from Zeth Willie

9/4/2018

 
This has been taken from a tutorial by Zeth Willie. I can't recommend his tutorials enough, seriously go check them out. He has a wonderful way of explaining things and he really goes in depth into topics.

He explains that this particular way of attaching an object to a curve is a less chunky way than the more well known 'attach to motion path'.

  • Create a curve, you will probably need to rebuild curve so that the U value goes between 0 and 1. Pretty useful for later.
  • Make an empty pointOnCurveInfo node using 'shadingNode -asUtility pointOnCurveInfo -n "myName". Obviously name it whatever you want.
  • Open connection editor. Load the shape node of the curve into the left and the pointOnCurveInfo node into the right.
  • Connect worldSpace to inputCurve.
  • Then load up the pointOnCurveInfo into the left and the object you're trying to attach intot he right side.
  • Connect result.position to translate.
Voila.

Maya/Rigging: Attaching objects to a curve (using pointOnCurveInfo node) from zeth willie on Vimeo.


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    What Is This?

    So this is a collection of things I've learned as I progress in rigging and animation. I just like to keep a note of things here so I can find things easily later.

    Does this all belong to you?

    Some things are things that I've figured out, but there's a great deal of tutorials and knowledge that I've found from perusing the internet. I've tried to give credit where it's due.

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