Siobhan Maracle
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FK/IK Blending - from Zeth Willie

10/4/2018

 
This is another fantastic tutorial from Zeth Willie. I take no credit for any of this.
  • Create bound shoulder, elbow and wrist joints, attached to the clavicle. Duplicate twice to make FK and IK joints chains. These should also be attach to the bound clavicle.
  • FK and IK joints should orient constrain the bound joints.
  • Create RP IK on the IK joint chain.
  • Make FK and IK controls.
  • Make 5 locators
    • arm_pv_dummy_loc : Place this where the pv ctrl is and parent constrain it to the FK shoulder joint, maintain offset on.
    • wrist_fk_dummy_loc : Parent constrain this to the wrist FK joint, maintain offset off.
    • elbow_fk_dummy_loc : Parent constrain this to the elbow FK joint, maintain offset off.
    • shoulder_fk_dummy_loc : Parent constrain this to the shoulder FK joint, maintain offset off.
    • shoulder_wrist_fk_midpoint_loc : Point constrain this to the shoulder and wrist FK joints, maintain offset off.


Maya/Rigging: IK to FK snapping, part 1 from zeth willie on Vimeo.


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    What Is This?

    So this is a collection of things I've learned as I progress in rigging and animation. I just like to keep a note of things here so I can find things easily later.

    Does this all belong to you?

    Some things are things that I've figured out, but there's a great deal of tutorials and knowledge that I've found from perusing the internet. I've tried to give credit where it's due.

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